Wildland Fire Fighting
Game Design: Kerry Anderson
As the crew looks out the windows of the twin otter, a smoke column stands out as the only interruption in a sea of spruce. Candling flames jump into the sky as individual trees burst into combustion. The plane slows down to circle the fire and crepe paper is tossed out to test the wind. Then the smokejumpers, each clothed in kevlar and packing 35 pounds of gear, jump through the door and parachute 1500 feet to a postage stamp opening in the stand. Polaskis begin to dig into the thick duff layer and in a few hours a trench is dug around a fire the size of a football field. As the fire subsides into smoldering pockets, the jumpers take their first break. Now it's Miller time.
Smokejumpers is a solitaire game simulating fire fighting efforts. The player assumes the role of a fire boss and must decide the most effective way of fighting a forest fire - both in terms of tactics used and value lost. Fire growth is governed by the game system, with wind and fuel moisture content as the driving forces. The goal of the player is to contain the fire while keeping costs low and still be able to get home in time for supper.
The four 11 x 17" maps represent typical forested areas of predominantly coniferous (evergreen) stands. The maps are geomorphic so they can be joined in combinations to create larger playing areas. The 240 die-cut, back-printed counters represent fires (active and soldering), fire fighting resosurces (crews, helicopters and other equipment), and containment lines.