IntroductionThe Microgame Design Group is a publisher of challenging and innovation conflict simulation games. In business since 1998, the MDG has produced many games and launched the careers of many aspiring designers.
Gone are the days of desktop publishing (DTP) efforts; instead, games come with mounted, die-cut counters, larger playing areas (in 11x17 sections), and players' aids printed on cardstock.
Mailing PolicyDuring the current COVID-19 outbreak and following health advisory recommendations to minimize social interactions, we will be mailing orders once per week. Regretfully, this will extend order periods (currently 1 to 2 weeks from Canada to the US) by a few days. We appreciate your patience and wish you the best of health during the upcoming days.
The Final Frontier
The Microgame Design Group is pleased to announce the release of its newest title.
The Final Frontier: Mankind's Expansion into the Solar System is a game that simulates mankind's expansion into the Solar System. The 17 x 22" map (in two pieces) shows the Solar System from the Sun to Neptune at one astronomical unit per hex. The 11 x 17" System Display shows the planets and significant satellites. The 320 5/8" counters (die-cut and back-printed) represent the space vessels and surface forces, mines and colonies of each player. Combat is resolved on a 8.5 x 11" Battle Board.
View a Preview by Moe's Game Table. Check out all our video reviews we've received.
Ypres 1914We are pleased to announce that Ypres 1914 will be soon published by Revolution Games as Death of an Army: First Battle of Ypres, 1914
Liege 1914Sale of Liege 1914 will temporarily be suspended as we update the game to realign it with our Great War Series.
The Battle of Armageddon
We are pleased to announce that The Battle of Armageddon is now avaiulable from Compass Games
The Battle of Armageddon is a 2 to 6 player game depicting the final battle as described in the Bible. The game brings together the forces of the World into the ultimate battle for control of the Earth. The 17 x 33" game map represents the battleground, stretching from Egypt to Iran. The 216 5/8" counters (die-cut and back-printed) represent the armies of Israel, the Arabs, Magog (Russia), the Revived Roman Empire (Europe), USA and the Kings of the East (China).
The Microgame Design Group's Escalation Series by Kerry Anderson covers Cold War events that have brought the World to the brink of nuclear war. Based on concepts put forward by Hermann Kahn, Henry Kissinger and Robert McNamara, these game confront players with the complexity of the nuclear arena and challenge them to manage a crisis without destroying the World.
The latest installment is NATO 1961: the Berlin Crisis.
Science Fiction Series
The Microgame Design Group's Science Fiction Series by Kerry Anderson are generally light-hearted, entertaining games that provide players with an evening's entertainment. These games carry a common theme for future humanity and, in cases, may be linked together.
The latest installment is The Final Frontier: Mankind's Expansion into the Solar System.
The Great War Battle SeriesIn commemoration of the 100th anniversary of the First World War, the Microgame Design Group focused it attention on covering significant British battles on the Western Front (that have not been adequately covered), starting with Ypres 1914. Based on this game, we have now started The Great War Battles series -- games devoted to simulating battles of the First World War. Battles are covered at the brigade/regiment level using a common set of rules. Games in the series will cover a variety of situations ranging from open fighting to trench warfare.
The second installment in this series is Liege 1914, the opening battle of the Great War.
A number of Microgame Design Group Titles have recently received video reviews. Check out the following links:
A brief note about postage and pricing. The Microgame Design Group includes postage in the price of all games. With that said, postage costs from Canada can be high. If the weight crosses 200 grams, the postage cost doubles. Additional components or a second sheet of counters (e.g. Cuban Missile Crisis and Ypres 1914 have two sheets) significantly increases the price of a game. It is our goal to keep the costs low; hence, most of our games are light to keep them affordable for you.