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IntroductionThe Microgame Design Group is a publisher of challenging and innovation conflict simulation games. In business since 1998, the MDG has produced many games and launched the careers of many aspiring designers.Gone are the days of desktop publishing (DTP) efforts; instead, games come with mounted, die-cut counters, larger playing areas (in 11x17 sections), and players' aids printed on cardstock. NewsTemporary PauseDue to the Canada Post strike, we will temporarily stop accepting orders for MDG games. Rest assured, we will resume when the strike is resolved.The Battle of ArmageddonWe are pleased to announce that The Battle of Armageddon has reach pre-order status at Compass Games The Battle of Armageddon is a 2 to 6 player game depicting the final battle as described in the Bible. The game brings together the forces of the World into the ultimate battle for control of the Earth. The 17 x 33" game map represents the battleground, stretching from Egypt to Iran. The 216 5/8" counters (die-cut and back-printed) represent the armies of Israel, the Arabs, Magog (Russia), the Revived Roman Empire (Europe), USA and the Kings of the East (China). Live Free or DieThe Microgame Design Group is pleased to announce the release of its newest title. Live Free or Die (Kerry Anderson): an alternate history simulation of battles associated with a Communist invasion of continental USA. Live Free or Die is a game set consisting of three independent games: Asian Invasion captures the Peoples' Asian Alliance landings in California; Remember the Alamo covers the Organization of Central American States drive into Texas; and Southern Discomfort focuses on a Warsaw Pact invasion of Florida and Georgia. Current DesignsEscalation SeiesThe Microgame Design Group's Escalation Series by Kerry Anderson covers Cold War events that have brought the World to the brink of nuclear war. Based on concepts put forward by Hermann Kahn, Henry Kissinger and Robert McNamara, these game confront players with the complexity of the nuclear arena and challenge them to manage a crisis without destroying the World. The latest installment is NATO 1961: the Berlin Crisis. Science Fiction SeriesThe Microgame Design Group's Science Fiction Series by Kerry Anderson are generally light-hearted, entertaining games that provide players with an evening's entertainment. These games carry a common theme for future humanity and, in cases, may be linked together. The latest installment is Solar Marine: Tactical Warfare in the Solar System. The First World War SeriesIn commemoration of the 100th anniversary of the First World War, the Microgram Design Group has a series of games covering significant British battles on the Western Front (that have not been adequately covered).The latest installment is a reprint of Vimy Ridge, Canada on the Attack. The Battle of Armageddon - End of the World SaleThe price for The Battle of Armageddon (2015 edition) has been reduced to encourage sales while the exchange rate is low and before any postage increases. This End of the World Sale will continue while quantities last. The Battle of Armageddon is a 2 to 6 player game depicting the final battle as described in the Bible. The game brings together the forces of the World into the ultimate battle for control of the Earth. The 17 x 33" game map represents the battleground, stretching from Egypt to Iran. The 216 5/8" counters (die-cut and back-printed) represent the armies of Israel, the Arabs, Magog (Russia), the Revived Roman Empire (Europe), USA and the Kings of the East (China). The 2015 edition comes with a box, mounted map boards, four custom-made battle dice, 256 die-cut counter and 144 die-cut 2.5" x 3.5" cards. PostageA brief note about postage and pricing. The Microgame Design Group includes postage in the price of all games. With that said, postage costs from Canada can be high. If the weight crosses 200 grams, the postage cost doubles. Additional components or a second sheet of counters (e.g. Cuban Missile Crisis and Ypres 1914 have two sheets) significantly increases the price of a game. It is our goal to keep the costs low; hence, most of our games are light to keep them affordable for you. |